ABSTRACT
Tetris is a very popular game that has served as an inspiration for many puzzle-style, tilematching video games we have. It is a classic. The fan base is growing every year because there are many variations of the game each with its own adjustments and different ways of gameplay. Each of these variations have concepts such as, speed increase, special effects, music and theme differences, colours, world environments, game boards and number of tetrominoes/shapes possible to clear rows, new bonus awards other than getting a Tetris in the game, for example DodecaTetris and OctoTetris. Recently, the Tetris industry provided another variation called Tetris effect that heavily focuses on effects and somewhat time manipulation which has helped the Tetris community experience another addition of the game. This project seeks to provide a new variation of the Tetris game, a harder and more compelling version. Previous variations kept the hold and next feature which just makes the game too easy, especially for the Experts. This Tetris project will remove them and may only make them available by earning scores and levels for a temporary time. This project will also include an augmented reality integration to give its final edge. The current literature on this Tetris game variation is examined in order to clearly describe what has been done, what has worked, and the challenges that have arisen in this context. To achieve the intended goal, a methodology and design approach were established based on the literature research.
Abstract
This study examined the socio – economic and technological system of modern business and how they affect...
Background of the Study
Strategic financial planning is critical for steering investment banking operations toward long-ter...
Primary healthcare (PHC) is the foundation of any effective healthcare system...
Background of the Study
Climate change has emerged as one of the most significant global challenges, an...
Chapter One: Introduction
1.1 Background of the Study
Urbanization, defined as the increasing...
Background of the Study
Automated Teller Machines (ATMs) are critical service points in the banking network, and their cont...
Abstract: This study investigates the impact of adult education on critical thinking skills, exploring how various educational programs contri...
ABSTRACT
Different school environments contribute to poor performance in the schools in this area and necessitated the...
Background of the Study
IT governance frameworks are structures and practices designed to ensure that an organization...